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Offline Help - Access the wiki when you are not connected to the internet by pre-downloading the offline documentation package. Sample Components, Tools and Examples [ edit] OP Snippets - Hundreds of examples found via (1) the Help -> Operator Snippets menu, or (2) right-click on any operator in any network, or (3) right-click on any operator in the OP Create menu. Palette Browser - In the menu Dialogs -> Palette Library, or the left-pane of the default TouchDesigner. Component forum - User-contributed components. Derivative Forums [ edit] General forums - Where to get any questions answered. Gallery forum - What people have created with TouchDesigner. Component forum - A collection of helpful community build components. White Papers and Topics [ edit] TouchDesigner Video Server Specification Guide NDI Performance Testing Projection mapping Generative Design Troubleshooting in TouchDesigner Video Streaming User Guide System Requirements Creating Audio with CHOPs Initialize Start numerous topics in TouchDesigner Glossary Other Resources [ edit] Facebook - Join us on Facebook and keep up to date with the latest TouchDesigner projects.
Use it lots, when you want to understand something or are stuck, ask a specific question. Use the forums so that your question is always easily accessible for yourself and others ( as opposed to facebook or discord which will bury the content). Work through each operator by tinkering, op snippets, wiki etc, and make sure you comprehend what it and each of its parameters are doing.
TouchDesigner Help on Facebook - Massively helpful Facebook Help Group for TouchDesigner run by users. Vimeo - Videos posted by the TouchDesigner community on Vimeo. Twitter - Follow us on Twitter @1null1 Books - Books to help you learn TouchDesigner. NEW! Writing GLSL Shaders Frequently Asked Questions - Frequently asked questions about TouchDesigner. CHOPCHOPCHOP - A marketplace for TouchDesigner Components. GitHub projects - Browse GitHub for a wide range of user submitted projects. Resources - Textures, devices, animations, movies, audio and more.
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[4] These objects are represented as Nodes in the user interface and are connected in order to create procedural effects and animation. Each operator is customized with a unique set of parameters and flags that control its operation and processing. Operators, often referred to as ops, come in six varieties: COMP - Components represent 3D objects, panel components, and other various operators. These components can house entire networks of other operators. TOP - Texture Operators handle all 2D image operations. CHOP - Channel Operators are used for motion, audio, animation, and control signals. SOP - Surface Operators are the native 3D objects of TouchDesigner responsible for 3D points, polygons, and other 3D "primitives" MAT - Materials are used for applying materials and shaders to the 3D rendering pipeline. DAT - Data Operators are for ASCII text as plain text, scripts, XML, and tables. COMP [ edit] Component operators differ from other operators in the TouchDesigner family as they are capable of holding networks of other operators.